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PROJECT: PARADOX [BETA]

PROJECT: PARADOX [BETA]

A Roblox experience owned by JSX Games.

ShooterENtactical shootertime manipulationsingle-player

Description (written by the developer; not a statement by this register)

PROJECT: PARADOX [BETA] Time moves as you move. Plan your tactical approach, eliminate hostile targets, secure the objective, and extract safely. Only available on PC as of now. Mobile platform will be added in soon! EARLY DEVELOPMENT This project is currently in early testing. Please expect bugs, glitches, and unfinished mechanics. You can report any issues you find using the in-game feedback menu. NEXT UPDATE - Multiplayer will be added along with story mode and level system! SUPPORT THE GAME If you enjoy the experience, please consider leaving a Like and Favourite. Your support helps fund future levels, weapons, and updates. INSPIRED BY SUPERHOT.

Last updated by the developer 5 Aug 2026, 23:16 UTC.

0
playing (measured 11 Aug 2026, 05:30 UTC)
2,042
lifetime visits
58%
liked (29 👍 / 21 👎)
129
favourites (63.2 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Infiltration · progression1,753 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.518 August 2026 — 57 % liked28 August 2026 — 58 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 21:3558+1
18 Aug 2026, 21:0757first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.