PROJECT: PARADOX [BETA]
A Roblox experience owned by JSX Games.
ShooterENtactical shootertime manipulationsingle-player
Description (written by the developer; not a statement by this register)
PROJECT: PARADOX [BETA] Time moves as you move. Plan your tactical approach, eliminate hostile targets, secure the objective, and extract safely. Only available on PC as of now. Mobile platform will be added in soon! EARLY DEVELOPMENT This project is currently in early testing. Please expect bugs, glitches, and unfinished mechanics. You can report any issues you find using the in-game feedback menu. NEXT UPDATE - Multiplayer will be added along with story mode and level system! SUPPORT THE GAME If you enjoy the experience, please consider leaving a Like and Favourite. Your support helps fund future levels, weapons, and updates. INSPIRED BY SUPERHOT.
Last updated by the developer 5 Aug 2026, 23:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 21:35 | 58 | +1 |
| 18 Aug 2026, 21:07 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.