[CO-OP] Survive Verity in the Backrooms
A Roblox experience owned by Leaf Incremental.
HorrorENhorrorco-opbackrooms
Description (written by the developer; not a statement by this register)
For best experience use high graphic settings! Play alone, or with friends making lobbies of 2, 3, 4, all the way to 8! The game gets progressively harder based on difficulty. You are not alone. Verity, Falsity and Cruelty breathes the same air as you. You’ve found yourself trapped in an endless maze of yellow walls, buzzing lights, and rooms that all look exactly the same. Your only way out? Find the missing parts scattered throughout the Backrooms, repair the elevator, and escape before Verity finds you. ⚙️ Search the Backrooms for missing parts 🟢 Use safezones to catch a break… while they last 👁️ Avoid Verity — he’s always somewhere nearby 🛗 Unlock the elevator and make your escape 🔥 Higher difficulties make Verity stronger and safezones less reliable Think you’re lost? He knows exactly where you are.
Last updated by the developer 4 Aug 2026, 18:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 05:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:08 | 80 | -1 |
| 24 Aug 2026, 05:06 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.