[🌊ABYSS] +1 Slime Mining Escape
A Roblox experience owned by Joker Collective.
TycoonENslimeminingescape
Description (written by the developer; not a statement by this register)
🟢⛏️ Are you ready to escape in +1 Slime Mining Escape? 💥 Let your slimes crush blocks and smash everything in their path! 🚀 Rise through the ranks, beat levels, and rack up wins by pushing further and further ahead! ✨ Become unstoppable with powerful slimes, rare trails, and supercharged auras! 🌊 ABYSS UPDATE (Unlocked at 3500 Wins!) 🗺️ 1 Brand New World: Dive into the deep abyss! 💧 11 New Slimes: Collect all the deep-sea slimes! 📈 11 New Zones: Explore deeper and discover new challenges. ⚖️ Balance Changes & Improvements. 👑 Premium & Social Perks ⭐ VIP Reward: Drop a LIKE and join the GROUP to unlock yours! 🛡️ Premium Benefit: Premium players enjoy a massive +30% damage boost to crush blocks even faster! 🤝 Invite Friends: Bring your squad along! Invite up to 4 friends to stack up a +5% power bonus per friend (fully stackable!). 👍 Drop a LIKE and join the GROUP to support the game and get updates!
Last updated by the developer 22 Aug 2026, 23:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 22:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 14 Sept 2026, 23:33 | 65 | -2 |
| 4 Sept 2026, 23:18 | 67 | +2 |
| 25 Aug 2026, 06:21 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.