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[BACK] JADI ADMIN👑| MOUNT SYUDUDU

[BACK] JADI ADMIN👑| MOUNT SYUDUDU

A Roblox experience owned by MPG COMMUNITY..

AdventureIDmountaineeringclimbingsocial

Description (written by the developer; not a statement by this register)

MOUNT SYUDUDU v.2 NEW UPDATE !! • Fitur Pasangan & Sahabat • + 5 Checkpoint • Dance baru • Musik baru Fitur: - Pendakian dari Base Camp ke Puncak - Setiap summit dapat poin - Sistem peringkat admin otomatis dari poin - Gendong teman sampai 10 orang - Mode balapan dengan timer - Papan peringkat global - Custom title di atas kepala - Aura, trail, dan musik portable - Banyak perintah seru lainnya

Last updated by the developer 21 Aug 2026, 19:13 UTC.

2
playing (measured 21 Aug 2026, 20:54 UTC)
23,148
lifetime visits
90%
liked (460 👍 / 52 👎)
998
favourites (43.1 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

21005110 August 2026 — 100 players21 August 2026 — 2 players10 August 202621 August 2026
2 measurements spanning 11 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:542-98
10 Aug 2026, 14:36100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
AURA PACK
50 R$
SKIN SAPU RAINBOW
30 R$
SKIN SAPU SILVER NEBULA
20 R$
BOOMBOX
15 R$
SKIN SAPU PINK
10 R$
SPEED COIL 55
10 R$
SKIN SAPU KUNING
10 R$
SKIN SAPU BIRU
10 R$
CUSTOM TITLE SLOT
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome0 · 0.00% win
AdminTertinggi · other0 · 0.00% win
ADMIN BIASA · other0 · 0.00% win
HeadAdminBiasa · other0 · 0.00% win
HeadAdminTertinggi · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90989416 August 2026 — 97 % liked21 August 2026 — 98 % liked26 August 2026 — 98 % liked5 September 2026 — 97 % liked15 September 2026 — 95 % liked25 September 2026 — 92 % liked5 October 2026 — 91 % liked15 October 2026 — 90 % liked25 October 2026 — 90 % liked16 August 202625 October 2026
9 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:5390no change
15 Oct 2026, 15:5290-1
5 Oct 2026, 15:5291-1
25 Sept 2026, 15:5292-3
15 Sept 2026, 15:5295-2
5 Sept 2026, 15:5197-1
26 Aug 2026, 15:5198no change
21 Aug 2026, 20:5498+1
16 Aug 2026, 15:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.