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Baddie Simulator

Baddie Simulator

A Roblox experience owned by Ethery Studios.

SimulatorENidlecollectionsimulator

Description (written by the developer; not a statement by this register)

💅 Collect every baddie. Make them work for you. Tap the heaps, stack your coins, and build a crew that mines while you stand there looking good. Nine islands, 43 baddies to find, and a Rainbow one hiding somewhere in the crates. ⭐ UNLOCK BADDIES — Common through Mythic, each worth more than the last 🏝️ 9 ISLANDS — Starfall Meadow to Singularity, where every coin is worth 7,000× 🎁 3 CRATES — open one at a time, or ten at once ⬆️ FUSE & LEVEL — spare copies push a baddie to level 10 ♻️ 20 REBIRTHS — permanent coin and luck bonuses that carry forever 🤝 TRADING — swap baddies with anyone in the server 📖 THE INDEX — finish sets for permanent multipliers, up to ×6.3 🏆 LEADERBOARDS — global top collectors and richest players

Last updated by the developer 3 Aug 2026, 05:46 UTC.

0
playing (measured 30 Aug 2026, 14:49 UTC)
3,961
lifetime visits
50%
liked (8 👍 / 8 👎)
35
favourites (8.8 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2× Coins
199 R$
Lucky Crates
149 R$
+1 More Baddie Slot
49 R$
+1 Baddie Slot
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Mythic · collection46 · 0.00% win
Full Index · other10 · 0.00% win
Reborn · progression6 · 0.00% win
Ascended · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50585430 August 2026 — 56 % liked9 September 2026 — 55 % liked29 September 2026 — 58 % liked19 October 2026 — 50 % liked30 August 202619 October 2026
4 measurements spanning 50 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 14:5050-8
29 Sept 2026, 14:5058+3
9 Sept 2026, 14:4955-1
30 Aug 2026, 14:4956first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.