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Bid For Cars!

Bid For Cars!

A Roblox experience owned by broskid.

TycoonENauctioncollectioncars

Description (written by the developer; not a statement by this register)

🎌 Welcome to Bid For Cars! Join crazy auction duels, bid your cash, and collect the rarest Cars! ✅ How to Play: 🏦 Join an auction table 💰 Bid against another player ⚔️ Win Cars and add them to your collection 📈 Earn money from your Car collection 🍀 Upgrade your luck to roll rarer Cars 🌟 Hunt for Golden, Diamond, Galaxy, and RAINBOW variants 🔄 Rebirth to earn legendary titles 🎁 Gift passes to your friends Can you outbid everyone and build the ultimate Car collection? Leave a like and join our group for a FREE +50% Luck boost! ❤️

Last updated by the developer 10 Aug 2026, 04:58 UTC.

59
playing (measured 11 Aug 2026, 01:03 UTC)
29,117
lifetime visits
94%
liked (5,198 👍 / 360 👎)
85,361
favourites (2931.7 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:038first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Variant Chance
299 R$
2x Lucky Car Chance
299 R$
2x Luck
299 R$
VIP PACK
199 R$
2x Cash
99 R$
Starter Pack
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome760,269 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

849589.516 August 2026 — 84 % liked26 August 2026 — 88 % liked5 September 2026 — 94 % liked15 September 2026 — 95 % liked25 September 2026 — 94 % liked5 October 2026 — 94 % liked15 October 2026 — 94 % liked25 October 2026 — 94 % liked9416 August 202625 October 2026
8 measurements spanning 70 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5094no change
15 Oct 2026, 14:4994no change
5 Oct 2026, 14:4894no change
25 Sept 2026, 14:4794-1
15 Sept 2026, 14:4695+1
5 Sept 2026, 14:4594+6
26 Aug 2026, 14:3788+4
16 Aug 2026, 14:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.