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🦡 +1 Kick Power to Break Walls

🦡 +1 Kick Power to Break Walls

A Roblox experience owned by Kicking Studio.

SimulatorENincrementalrebirthwall-breaking

Description (written by the developer; not a statement by this register)

🦡 Welcome to +1 Kick Power to Break Walls! ⚑ Gain +1 Kick Power every kick 🧱 Smash through walls to reach new areas πŸ’ͺ Train to unlock stronger Belts! πŸ† Beat each stage to collect Wins! πŸ”₯ Rebirth for huge multipliers and faster progress πŸ† Climb the leaderboards and become the strongest πŸš€ Break every wall and unlock powerful new worlds πŸ‘ Like the game and join the group for free rewards πŸ‘₯ Invite your friends to earn free rewards! 🎁

Last updated by the developer 10 Aug 2026, 22:56 UTC.

0
playing (measured 11 Aug 2026, 13:35 UTC)
9,129
lifetime visits
90%
liked (18 πŸ‘ / 2 πŸ‘Ž)
543
favourites (59.5 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:3512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[X100] Hacker Kick Bag
999 R$
64x Wins
608 R$
32x Wins
304 R$
64x Power
288 R$
16x Wins
152 R$
OP Pack!
149 R$
32x Power
144 R$
8x Wins
76 R$
16x Power
72 R$
Starter Pack
39 R$
4x Wins
38 R$
8x Power
36 R$
[X3] 67 Kick Bag
29 R$
PERMANENT 2x Speed!
25 R$
4x Power
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome7,064 Β· 100.0% win
First Win! Β· progression4,716 Β· 100.0% win
Finish Tutorial Β· welcome3,994 Β· 100.0% win
You Finished World 1! Β· progression86 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.