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🦵 +1 Kick Power to Break Walls

🦵 +1 Kick Power to Break Walls

A Roblox experience owned by Kicking Studio.

SimulatorENincrementalrebirthwall-breaking

Description (written by the developer; not a statement by this register)

🦵 Welcome to +1 Kick Power to Break Walls! ⚡ Gain +1 Kick Power every kick 🧱 Smash through walls to reach new areas 💪 Train to unlock stronger Belts! 🏆 Beat each stage to collect Wins! 🔥 Rebirth for huge multipliers and faster progress 🏆 Climb the leaderboards and become the strongest 🚀 Break every wall and unlock powerful new worlds 👍 Like the game and join the group for free rewards 👥 Invite your friends to earn free rewards! 🎁

Last updated by the developer 10 Aug 2026, 22:56 UTC.

0
playing (measured 11 Aug 2026, 13:35 UTC)
9,129
lifetime visits
86%
liked (18 👍 / 3 👎)
548
favourites (60.0 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:3512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[X100] Hacker Kick Bag
999 R$
64x Wins
608 R$
32x Wins
304 R$
64x Power
288 R$
16x Wins
152 R$
OP Pack!
149 R$
32x Power
144 R$
8x Wins
76 R$
16x Power
72 R$
Starter Pack
39 R$
4x Wins
38 R$
8x Power
36 R$
[X3] 67 Kick Bag
29 R$
PERMANENT 2x Speed!
25 R$
4x Power
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome7,200 · 0.00% win
First Win! · progression4,818 · 0.00% win
Finish Tutorial · welcome4,079 · 0.00% win
You Finished World 1! · progression88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86908817 August 2026 — 90 % liked27 August 2026 — 86 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:5186-4
17 Aug 2026, 11:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.