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[NEW] 🏹 Pew Pew Simulator 🏹

[NEW] 🏹 Pew Pew Simulator 🏹

A Roblox experience owned by Jester Studios.

SimulatorENsimulatorpet collectionleveling

[NEW] 🏹 Pew Pew Simulator 🏹 is a simulator experience created on 2019-03-06. It has accumulated 13,015,658 lifetime visits and 105,215 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description indicates gameplay involves fighting enemies with ranged weapons, collecting coins, leveling up, and unlocking pets.

Description (written by the developer; not a statement by this register)

Welcome to Pew Pew Simulator! Fight enemies with 🏹 ranged weapons to collect coins and gain ⭐ experience to level up! Open eggs to unlock rare pets that can be leveled up and evolved! 🐶 Pets come very handy when fighting off enemies! Credits FutureWebsiteOwner - Overall Game, Programming, Graphics MacAndCheeism- Building FedoraGFX - Thumbnail Render audionautix - Music

Last updated by the developer 12 Jul 2023, 17:58 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
13,015,658
lifetime visits
84%
liked (25,661 👍 / 4,735 👎)
105,207
favourites (8.1 per 1k visits)
6 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower
998 R$
+5 Pets
998 R$
Triple Eggs
798 R$
+500 Pet Storage
798 R$
☘️ Extra Luck ☘️
598 R$
Infinite Health
498 R$
+2 Pets
498 R$
x2 Pet XP
398 R$
x2 Damage
398 R$
VIP
398 R$
x2 Gems
348 R$
x2 Coins
298 R$
+100 Pet Storage
248 R$
+40 Pet Storage
98 R$
+10 Pet Storage
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pew Pew! · other4,085,998 · 0.00% win
10 Damage · other3,536,786 · 0.00% win
500 Damage · other2,359,863 · 0.00% win
10 Kills · other1,909,562 · 0.00% win
2,500 Damage · progression1,590,646 · 0.00% win
50 Kills · progression1,105,076 · 0.00% win
10,000 Damage · progression1,083,202 · 0.00% win
100 Kills · progression922,791 · 0.00% win
100,000 Damage · progression800,280 · 0.00% win
250 Kills · progression775,053 · 0.00% win
1 Million Damage · progression660,162 · 0.00% win
1,000 Kills · progression486,914 · 0.00% win
Rebirth! · progression349,798 · 0.00% win
Max Leveled Pet · collection343,320 · 0.00% win
1 Billion Damage245,088 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4884no change
23 Aug 2026, 18:3884no change
13 Aug 2026, 18:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.