KURICHI Thief
A Roblox experience owned by MASTAR_DESIGN.
RoleplayENhide-and-seekdisguise mechaniccooperative
Description (written by the developer; not a statement by this register)
Sneak into the night snack land "Clich Land"! You are a sweet thief. Collect the five "Ajimi" and throw them from the arch! If you eat Ajimi, your body will turn that color. Strawberries, mangoes, blueberries, bananas, and blueberries. Mix them with fruits and sweets of the same color, and hide them from the big Kuri-chan. 【How to play】 ・Find and eat the 5 different "ajimi" ・Making fun of Kurichi by pretending to be her friend. ・If you get caught, you'll get a shock at that spot! A touch from your teammate will send you flying! ・If you collect all 5, you can get it from the rainbow arch! You can play it on the 8th floor. It's not scary at all. Well done, thank you! ▼To the owner of Hogosha There are no scary or dangerous enemies. Even if you get caught, your teammates will help you. It's a great game for beginners! #KURICHI #KURICHI #KURICHI Thief #HideandSeek #KURICHIland © VSW ▼English Sneak into the sweetest night. Blend in, team up, sneak out! You are a candy thief in Kurichiland. Taste all five flavors - strawberry, matcha, grape, banana and blueberry - then disguise yourself as matching sweets and slip past the giant Kurichi-chan. Get caught and you freeze on the spot; a teammate's touch sets you free. Collect all five and escape through the glowing arch. Up to 8 players. Nothing painful or scary - this one is all about teamwork.
Last updated by the developer 7 Sept 2026, 07:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Sept 2026, 07:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.