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Time Incremental

Time Incremental

A Roblox experience owned by Scwid Games.

SimulatorENidleincrementaltime travel

Description (written by the developer; not a statement by this register)

⏳ Tap the clock. Buy machines. Watch the number go up while you're gone. Time Incremental is a gui-based idle game about hoarding time. You start with one hourglass and a clock to tap. Everything after that is spending what you've earned on things that earn faster: machines, upgrades, relics you pull from crates, and new eras to travel to once the Present stops paying enough. 🌀 Rewind the run for Paradox Shards 🌀 Ascend for Epochs, or collapse the timeline entirely. Each one hands back your progress as something permanent. 🌙 Keeps earning while you're offline ⚙️ Time machines and a shop full of upgrades 🔮 Relics to roll, stack and equip 🌌 Eras to unlock, each with its own sky 💫 Three prestige layers and a full node tree 🏆 Quests, awards and leaderboards 🎁 Free codes in the Shop Game still in development, feedback is very welcome!

Last updated by the developer 10 Aug 2026, 20:01 UTC.

0
playing (measured 19 Aug 2026, 00:18 UTC)
1,381
lifetime visits
38%
liked (9 👍 / 15 👎)
48
favourites (34.8 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
2x Paradox Shards
250 R$
Lucky Charm
200 R$
2x Time
175 R$
Auto Harvest
150 R$
+3 Relic Slots
150 R$
Offline Boost
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

293833.519 August 2026 — 29 % liked28 September 2026 — 38 % liked19 August 202628 September 2026
2 measurements spanning 40 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 17:5238+9
19 Aug 2026, 09:5129first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.