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+1 Double Jump Keyboard Escape | Cotton Candy

+1 Double Jump Keyboard Escape | Cotton Candy

A Roblox experience owned by What's Up Butter Cup.

Description (written by the developer; not a statement by this register)

🔥 Welcome to +1 Double Jump Keyboard Escape | Cotton Candy 🍭 Double Jump through the hardest CANDY AND CHOCOLATE THEMED obstacles 🏆 Beat obstacles to progress further 💪 Use trampolines to get faster ⚡ Unlock multipliers and new worlds 🎧 ASMR Vibes ✨Keyboard clicks and relaxing candy audio 🏆 Race other players, flex your height, and see who can get the farthest 👍 Be sure to like and favourite the game! 🔑 Tags: Chocolate, Speedrun, Multiplayer, Challenge, Keyboard, Escape, Competitive, Candy, Satisfying, Racing, Double Jump, Relaxing, Physics, ASMR, Obby, Parkour, Creamy

Last updated by the developer 13 Aug 2026, 05:08 UTC.

0
playing (measured 13 Aug 2026, 09:02 UTC)
21,605
lifetime visits
87%
liked (59 👍 / 9 👎)
471
favourites (21.8 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Trampoline
1,120 R$
Mythical Boots
640 R$
Mythical Trampoline
480 R$
Fire Trampoline
160 R$
X2 Wins
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,721 · 100.0% win
First Win · progression4,542 · 34.8% win
Rebirth · progression119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:1987no change
16 Aug 2026, 08:1887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.