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Total Conquest WW2 [Beta]

Total Conquest WW2 [Beta]

A Roblox experience owned by LDS Fighting.

SimulatorENWorld War IITerritory ControlStrategy

Total Conquest WW2 [Beta] is a simulator experience created on 2026-07-29. It currently has 1,661 players and 1,398,341 lifetime visits. The game holds a 87% like percentage and 4,965 favorites.

Description (written by the developer; not a statement by this register)

🪖 TOTAL CONQUEST — Claim territory, grow your army, and take over the map! ⭐ HOW TO PLAY: - Capture cities to boost your troop production 🏙️ - Send your army to take over neighboring regions 📢 - Control the whole map to win and earn rewards 🏆 - Spend rewards to unlock new commands and upgrades 💸 Play with friends, out-strategize rivals, and become the ultimate ruler! 👑 👍 Thumbs up for more updates! 🐞 Found a bug? Please report it on the Roblox Community! BETA - Expect Bugs!

Last updated by the developer 1 Sept 2026, 01:13 UTC.

1,601
playing (measured 2 Sept 2026, 18:50 UTC)
8,287,119
lifetime visits
94%
liked (33,552 👍 / 2,248 👎)
30,929
favourites (3.7 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3802,7901,5851,60110 August 20262 September 2026
288 measurements spanning 23 days, net +1,221. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–3,152 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 288
Measured (UTC)PlayersChange
2 Sept 2026, 18:501,601-27
2 Sept 2026, 17:501,628-58
2 Sept 2026, 16:501,686-42
2 Sept 2026, 15:501,728-238
2 Sept 2026, 14:501,966-50
2 Sept 2026, 13:502,016+54
2 Sept 2026, 12:501,962+38
2 Sept 2026, 11:501,924+372
2 Sept 2026, 10:501,552+128
2 Sept 2026, 09:501,424+113
2 Sept 2026, 08:501,311+109
2 Sept 2026, 07:501,202+103
2 Sept 2026, 06:501,099-91
2 Sept 2026, 05:501,190+57
2 Sept 2026, 04:501,133-35
2 Sept 2026, 03:501,168-25
2 Sept 2026, 02:501,193-110
2 Sept 2026, 01:501,303-26
2 Sept 2026, 00:501,329-97
1 Sept 2026, 23:501,426first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

879490.514 August 20262 September 2026
289 measurements spanning 19 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 289
Measured (UTC)% likedChange
2 Sept 2026, 18:5094no change
2 Sept 2026, 17:5094no change
2 Sept 2026, 16:5094no change
2 Sept 2026, 15:5094no change
2 Sept 2026, 14:5094no change
2 Sept 2026, 13:5094no change
2 Sept 2026, 12:5094no change
2 Sept 2026, 11:5094no change
2 Sept 2026, 10:5094no change
2 Sept 2026, 09:5094no change
2 Sept 2026, 08:5094no change
2 Sept 2026, 07:5094no change
2 Sept 2026, 06:5094no change
2 Sept 2026, 05:5094no change
2 Sept 2026, 04:5094no change
2 Sept 2026, 03:5094no change
2 Sept 2026, 02:5094no change
2 Sept 2026, 01:5094no change
2 Sept 2026, 00:5094no change
1 Sept 2026, 23:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.