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dtem wave defense

dtem wave defense

A Roblox experience owned by Dusttale: Endless Massacre.

ShooterENwave defensePvPco-op

Description (written by the developer; not a statement by this register)

(This game is EXTREMELY Unbalanced, and meant for 4-5 players, this is not for the weak.) DTEM Defenders is a game where you must defend yourself and a few others from EVIL people. Strength will allow you to push further and defeat stronger and more powerful opponents. Credits will be ingame. Bugs are to be reported in the Communication Server (13+) Also suggest us features, and items, we're not against them

Last updated by the developer 10 Aug 2026, 11:04 UTC.

1
playing (measured 10 Aug 2026, 20:16 UTC)
887
lifetime visits
75%
liked (24 👍 / 8 👎)
80
favourites (90.2 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wave 10 · progression198 · 25.0% win
Wave 20 · progression42 · 25.0% win
Wave 30 · progression13 · 0.00% win
Wave 40 · progression10 · 0.00% win
Dusted Victor · progression5 · 0.00% win
Wave 45 · other1 · 0.00% win
Wave 50 · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

759484.520 August 2026 — 94 % liked30 August 2026 — 75 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 04:1675-19
20 Aug 2026, 02:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.