[UPDATE 2!] Orb Lab Idle 🔮
A Roblox experience owned by Idle Farmers.
SimulatorENidleorb collectingrebirth mechanics
Description (written by the developer; not a statement by this register)
🆕 UPDATE 2 ✅ 10 BRAND NEW tiers added — Divine is no longer the ceiling! ✅ NEW: Secret Orbs — 3 ultra-rare collectibles with their own glow effects and Index badges ✅ Every orb can now be merged — no more orbs getting stuck forever ✅ Massively expanded upgrade trees for way more long-term depth ✅ Orb sizes reworked across the board — way less clutter on screen ✅ Rewards Hub redesign — Daily/Wheel/Playtime/Goals now share one tabbed menu ✅ A ton of balance changes and bug fixes ✅ Boss Orb — a rare, oversized orb you have to actually fight to earn its reward ✅ Native friend invites — get rewarded when a friend you invite hits their first rebirth ✅ Daily Missions with their own reward track ✅ Rebirth milestone cosmetics — exclusive chat tags + orb auras at rebirth 10/25/50/100 ✅ Rebirth Shop skill tree — pick one of three permanent playstyle bonuses
Last updated by the developer 5 Aug 2026, 01:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Oct 2026, 08:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.