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[RELEASE🔥] Crime Rush

[RELEASE🔥] Crime Rush

A Roblox experience owned by Murfree Studios.

RoleplayENcrimecop vs robberaction

Description (written by the developer; not a statement by this register)

Best Experience on PC 🚨 CRIME RUSH 💰 Choose your side. **Rob. Arrest. Escape. Repeat.** 💥Robbers: * Rob ATMs, gas stations, parked cars, and jewelry stores. * Fight off the cops and protect your loot. * Escape to the getaway van before time runs out! 👮 Cops: * Respond to active robberies across the city. * Hunt down criminals and arrest them before they cash out. * Earn rewards for every successful arrest. FEATURES: 🔫 Unlock and upgrade powerful weapons 🚗 Buy Faster Vehicles 🔗 Collect unique handcuffs and cosmetics 💰 Earn cash every round 📈 Level up and become the city's most feared criminal—or its greatest law enforcer. Will you rule the streets... or clean them up?

Last updated by the developer 10 Aug 2026, 16:18 UTC.

1
playing (measured 11 Aug 2026, 05:18 UTC)
8,477
lifetime visits
62%
liked (23 👍 / 14 👎)
98
favourites (11.6 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
56,390 R$
2x Duffel Bag Capacity
129 R$
2x Exp
99 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

596260.517 August 2026 — 59 % liked27 August 2026 — 62 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:0862+3
17 Aug 2026, 13:0759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.