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Just Tag [UPDATE]

Just Tag [UPDATE]

A Roblox experience owned by Stuff! Studios.

MinigamesENtagsurvivalbeta

Description (written by the developer; not a statement by this register)

🏷️ Welcome to Unnamed Tag! How to Play: 🎯 Each round, a random hunter is picked 🗡️ The hunter gets 30s to choose another hunter! 💀 When the 30s is over that hunter dies, and a new hunter is picked 👊 Everyone else runs or hides 🏆 Be the last one alive to win! 🎮 Shift Lock is highly recommended for the best combat experience! 📢 Updates every saturday! Game Inspiration: - Sniper Tag ⚠️ This game is currently in Beta. Expect bugs, balance changes, and frequent shutdowns while we improve the game. Please report bugs or suggestions in our communications server!

Last updated by the developer 14 Aug 2026, 02:48 UTC.

0
playing (measured 14 Aug 2026, 17:07 UTC)
1,739
lifetime visits
89%
liked (16 👍 / 2 👎)
11
favourites (6.3 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100000 Robux
100,000 R$
10000 Robux
10,000 R$
1000 Robux
1,000 R$
Private Server Plus
510 R$
500 Robux
500 R$
VIP
399 R$
X2 Hunter Chance
210 R$
Double Crowns
149 R$
125 Robux
125 R$
50 Robux
50 R$
10 Robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome837 · 0.00% win
First Victory · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.519 August 2026 — 88 % liked18 September 2026 — 89 % liked19 August 202618 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 03:1989+1
19 Aug 2026, 02:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.