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(💥NEW GIANTS!!) Trevor Creatures War/morphs!

(💥NEW GIANTS!!) Trevor Creatures War/morphs!

A Roblox experience owned by Lamtpham games.

RoleplayENTrevor HendersonGiant MonstersPvP Combat

Description (written by the developer; not a statement by this register)

USE CODE "RELEASE" FOR 50 MOON TOKENS! 👍JOIN THE LAMTPHAM GAMES GROUP AND LIKE THE GAME FOR 25 MOON TOKENS! Gain points by killing enemies to buy more characters! Destroy your enemie's moons and be the last one standing! this game is mostly about media related to trevor henderson! (or similar) heavily inspired by giant universe RP and Ant War! tags ags: Trevor, Trevor Henderson, Giants, Giant monsters, kaiju Roleplay, Monster roleplay, Scp, Scp Roleplay, Fighting, Pvp, Giant Pvp, Poppy Playtime, Poppy Playtime Roleplay, Trendy, Brainrot, Flinging, Sandbox, Combat, Battle 05Bigcoop08 - Modeler (made anxious dog, skywatcher, breaking news, and fog giant)

Last updated by the developer 11 Aug 2026, 00:14 UTC.

0
playing (measured 11 Aug 2026, 00:18 UTC)
1,492
lifetime visits
60%
liked (6 👍 / 4 👎)
12
favourites (8.0 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giants Bundle (PRE ORDER)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome613 · 100.0% win
ALPHA PLAYER! · welcome612 · 100.0% win
First win! · progression102 · 0.00% win
10 wins! · progression4 · 0.00% win
The Valley · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.