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[RELEASE] Idle Dice

[RELEASE] Idle Dice

A Roblox experience owned by Idle Dice.

TycoonENidleincrementaldice

Description (written by the developer; not a statement by this register)

🎲 Welcome to Idle Dice! 🎲 🎲 Roll dice to earn Cash 💰 Buy powerful upgrades 🍀 Spin rare dice skins 🔄 Rebirth for permanent multipliers 🏆 Climb the leaderboards ROBLOX PLUS PLAYERS GAIN X2 CASH! JOIN THE GROUP TO AUTO SPIN! 🔔 Join the group for an exclusive in-game bonus! 🚀 Follow the creator @PiggyWantMud10 Have fun, and thanks for playing! If you enjoy the game, don't forget to 👍 Like and ⭐ Favorite the game!

Last updated by the developer 4 Aug 2026, 17:08 UTC.

0
playing (measured 11 Aug 2026, 12:34 UTC)
3,922
lifetime visits
76%
liked (26 👍 / 8 👎)
24
favourites (6.1 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
1,049 R$
x5 Luck
649 R$
Double Roll Speed
249 R$
x2 Luck
199 R$
Double Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,560 · 100.0% win
Roll 100 Dice · other488 · 100.0% win
1m Cash · progression127 · 100.0% win
Roll 1k Dice · collection125 · 100.0% win
1b Cash · progression60 · 0.00% win
1t Cash · progression16 · 0.00% win
Roll 10k Dice · collection15 · 0.00% win
1qd Cash · progression11 · 0.00% win
Roll 100k Dice · other3 · 0.00% win
1Qn Cash · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.518 August 2026 — 77 % liked28 August 2026 — 76 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 04:0276-1
18 Aug 2026, 04:0077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.