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[⭐️] Domino Playground

[⭐️] Domino Playground

A Roblox experience owned by Fooshy Studios.

Sandbox & buildingENphysics simulationcreative buildingchain reactions

Description (written by the developer; not a statement by this register)

🎲 Build incredible domino creations and watch them fall in the most satisfying chain reactions! 💰 Earn Coins as you play and unlock powerful upgrades to improve your experience. 🧱 Unlock new domino styles, colors, sizes, effects, and faster placement speeds! ⭐ **Premium Benefits** • +25% Coins • +10 Maximum Dominos 👥 **Group Rewards** • +25% Coins • +25 Maximum Dominos 🏆 Complete stages, experiment with huge domino setups, and create the longest chains possible! 👍 Leave a Like to support future updates! 🔔 Follow the game to never miss new content! 👥 Play with friends for even more fun! 🌟 **Join the Fooshy Studios group for exclusive in-game rewards and future perks!** https://www.roblox.com/communities/457860515/Fooshy-Studios#!/about

Last updated by the developer 5 Aug 2026, 06:38 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
31,003
lifetime visits
89%
liked (55 👍 / 7 👎)
4,321
favourites (139.4 per 1k visits)
29 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
7,143 R$
Infinite Cash
499 R$
Deadly Dominos
199 R$
[OP] Laser Gun
199 R$
Huge Dominos
129 R$
Infinite Dominos
129 R$
Rainbow Dominos
99 R$
Customize Dominos
75 R$
x2 Cash
67 R$
Fireworks
49 R$
Rocket Launcher [INSANE]
49 R$
Starter Pack
29 R$
x2 Speed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome28,986 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.516 August 2026 — 92 % liked26 August 2026 — 90 % liked5 September 2026 — 89 % liked16 August 20265 September 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 04:1689-1
26 Aug 2026, 04:1590-2
16 Aug 2026, 04:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.