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+1 Swords To Cut Grass

+1 Swords To Cut Grass

A Roblox experience owned by Atlassia Reborn.

SimulatorENgrass cuttingincremental upgradesrebirth mechanic

Description (written by the developer; not a statement by this register)

🌱 Welcome to +1 Swords To Cut Grass Every SWING cuts more grass! ⚔️ Unlock stronger swords, clear huge fields, and become the ULTIMATE grass-cutting master! 🟢 SWING your Sword to cut Grass ⚔️ Unlock Powerful Swords & Upgrades 💰 Sell Grass to earn Coins 🌎 Unlock New Worlds with tougher Grass 🌀 REBIRTH to become infinitely stronger How much Grass can YOU cut? 🌿🚀 ⭐ LIKE + FAVORITE for more updates and free rewards! 👥 Join the group to claim FREE bonuses! Tags: obby, escape, jump, parkour, speed run, simulator, tower, multiplayer, fun

Last updated by the developer 12 Aug 2026, 23:13 UTC.

0
playing (measured 23 Aug 2026, 12:08 UTC)
15,380
lifetime visits
94%
liked (95 👍 / 6 👎)
78
favourites (5.1 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Trainer [OP]
1,499 R$
Angel Trainer [OP]
399 R$
Devil Trainer [OP]
179 R$
TRIPLE Wins (Permanent)
79 R$
Space Trainer [OP]
79 R$
Sakura Sword (PERMANENT)
79 R$
Gold Trainer [OP]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,680 · 100.0% win
Grinder I · progression5,458 · 54.5% win
Grinder II · progression3,206 · 27.3% win
Grinder III · progression1,260 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.