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SB | DEVELOPMENT

SB | DEVELOPMENT

A Roblox experience owned by South Bronx: Academy Trainer.

RoleplayENroleplayurbancrime

Description (written by the developer; not a statement by this register)

Experience the streets of the Southside of the Bronx, NY. Become a citizen and join a group, get tons of money, sell, buy, trade, and more. Expect bugs due to the game still being in early devleopment. RANDOM KILL / FAIL ROLEPLAY IS PROHIBITIED AND YOU WILL BE BANNED FOR FAILING TO FOLLOW THESE RULES! Developers: IxFamousYzx Tags - Bronx, South bronx, Hood, Da Hood, Chicago, Bronx, ChicBlocko, South London 2, FiveM, OBLOCK, Tha Bronx, Tha Bronx 2, Bronx Shootout, NYC The projects, South Bronx, Hood Shootout, Hood, Hood game, hood game

Last updated by the developer 14 Aug 2026, 20:34 UTC.

8
playing (measured 30 Aug 2026, 16:15 UTC)
11,587
lifetime visits
91%
liked (40 👍 / 4 👎)
87
favourites (7.5 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 16:157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GlockSwitch Spawner [DRUM]
2,500 R$
G19xSwitch Spawner [EXTENDED]
1,200 R$
Drum Spawner [NO SWITCH]
500 R$
Custom Name + Emoji
350 R$
Custom Name
250 R$
Tier 3
200 R$
Extended Spawner [NO SWITCH]
200 R$
Custom Change
150 R$
Standard Spawner [NO SWITCH]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SOUTH BRONX: THE TRENCHES WELCOME · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929030 August 2026 — 88 % liked9 September 2026 — 90 % liked19 September 2026 — 92 % liked29 September 2026 — 91 % liked9130 August 202629 September 2026
4 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 16:1791-1
19 Sept 2026, 16:1692+2
9 Sept 2026, 16:1690+2
30 Aug 2026, 16:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.