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[🌍UPD]  Idle Dropper!

[🌍UPD] Idle Dropper!

A Roblox experience owned by Slop Studio Games.

SimulatorENidlearcademultiplier

Description (written by the developer; not a statement by this register)

🎯 IDLE DROPPER — drop balls, smash pegs, stack MULTIPLIERS! 💰 💸 Earn CASH while you play AND while you're offline 🗼 TURRETS snipe your falling balls ⚔️ BATTLE ARENA — fight as YOUR ball 🌊 20 BOSSES · 🔫 PVP (kills pay the VICTIM'S cash) 🕹️ 9 ARCADE GAMES for MEDALS + CASH 🌍 10 worlds · 🪐 33 planets · 🐾 37 pets · 📦 5 crates ♻️ REBIRTH for permanent multipliers 🏆 GLOBAL LEADERBOARDS ❤️ NEW UPDATE at 1000 LIKES! 🎟️ CODES in the Discord 👉 SLOP STUDIOS

Last updated by the developer 10 Aug 2026, 23:47 UTC.

21
playing (measured 10 Aug 2026, 23:49 UTC)
63,786
lifetime visits
61%
liked (135 👍 / 85 👎)
556
favourites (8.7 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:4989first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X4 CASH
480 R$
GOLDEN GUARDIAN (BALL)
240 R$
X2 GEMS
240 R$
Auto Buy
199 R$
X2 CASH
160 R$
Auto Rebirth
149 R$
X2 EGG LUCK
120 R$
AUTO CLICKER
99 R$
VOID PHANTOM (BALL)
96 R$
VIP
96 R$
FOREVER X2 OFFLINE CASH
79 R$
RAINBOW SPRITE (BALL)
64 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Prestige! · progression28,942 · 100.0% win
25 Prestiges! · progression2,872 · 5.3% win
MET CREATOR! · other999 · 0.00% win
Reached Top 100 On Leaderboard! · progression867 · 5.3% win
PLAY ALL ARCADE GAMES! · collection486 · 0.00% win
10k Gems Earned! · progression432 · 0.00% win
REACH WORLD 6! · progression151 · 0.00% win
REACH WAVE 50! · progression54 · 0.00% win
50 Balls Collected! · collection36 · 0.00% win
REACH PRESTIGE 100! · progression29 · 0.00% win
REACH WORLD 10! · progression21 · 0.00% win
REACH WAVE 100! · progression5 · 0.00% win
25 PVP WINS! · progression2 · 0.00% win
DEFEAT ALL BOSSES IN WAVES! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

617065.516 August 2026 — 70 % liked26 August 2026 — 62 % liked5 September 2026 — 62 % liked15 September 2026 — 62 % liked25 September 2026 — 62 % liked5 October 2026 — 62 % liked15 October 2026 — 61 % liked25 October 2026 — 61 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:0161no change
15 Oct 2026, 02:0161-1
5 Oct 2026, 02:0062no change
25 Sept 2026, 01:5462no change
15 Sept 2026, 01:5362no change
5 Sept 2026, 01:5262no change
26 Aug 2026, 01:5262-8
16 Aug 2026, 01:5270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.