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Build a Deathrun

Build a Deathrun

A Roblox experience owned by CCU DEMON.

ObbyENdeathrunobbybase-defense

Created in 2026, Build a Deathrun is an obby experience on Roblox with 962,333 lifetime visits. It records 93 playing now, a like rating of 83%, 5,102 favourites.

Description (written by the developer; not a statement by this register)

💀 Welcome to Build a Deathrun! How to Play: 🎲 Roll for rare Obby Sections 🧱 Build a deadly obstacle course 🏃 Defeat waves of runners before they reach your base ⚡ Strike dangerous runners with your Lightning Bolt 💰 Earn money and purchase powerful upgrades 👑 Defeat bosses and unlock wave checkpoints ✨ Discover Normal, Golden, and Rainbow Obbies 🏡 Expand your land and build the ultimate deathrun! Can you build a deathrun that nobody can survive?

Last updated by the developer 14 Sept 2026, 23:53 UTC.

93
playing (measured 17 Sept 2026, 02:50 UTC)
962,333
lifetime visits
83%
liked (2,800 👍 / 557 👎)
5,384
favourites (5.6 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

931,3717328 September 202617 September 2026
212 measurements spanning 9 days, net -576. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 212
Measured (UTC)PlayersChange
17 Sept 2026, 02:5093-37
17 Sept 2026, 01:50130-28
17 Sept 2026, 00:50158-43
16 Sept 2026, 23:50201-28
16 Sept 2026, 22:50229+24
16 Sept 2026, 21:50205+44
16 Sept 2026, 20:50161+2
16 Sept 2026, 19:50159+10
16 Sept 2026, 18:50149-14
16 Sept 2026, 17:50163-8
16 Sept 2026, 16:50171-11
16 Sept 2026, 15:50182-8
16 Sept 2026, 14:50190-20
16 Sept 2026, 13:50210-52
16 Sept 2026, 12:50262-12
16 Sept 2026, 11:50274+78
16 Sept 2026, 10:50196+14
16 Sept 2026, 09:50182+3
16 Sept 2026, 08:50179+5
16 Sept 2026, 07:50174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
99 R$
2x Money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

818482.5838 September 202628 October 2026
217 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 217
Measured (UTC)% likedChange
28 Oct 2026, 08:3283-1
18 Oct 2026, 08:3284+1
8 Oct 2026, 08:3283no change
28 Sept 2026, 08:3283no change
18 Sept 2026, 08:3283no change
17 Sept 2026, 02:5083no change
17 Sept 2026, 01:5083no change
17 Sept 2026, 00:5083no change
16 Sept 2026, 23:5083no change
16 Sept 2026, 22:5083no change
16 Sept 2026, 21:5083no change
16 Sept 2026, 20:5083no change
16 Sept 2026, 19:5083no change
16 Sept 2026, 18:5083no change
16 Sept 2026, 17:5083no change
16 Sept 2026, 16:5083no change
16 Sept 2026, 15:5083no change
16 Sept 2026, 14:5083no change
16 Sept 2026, 13:5083no change
16 Sept 2026, 12:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.