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Merge A Duck!

Merge A Duck!

A Roblox experience owned by Sneakerhead Studios.

PuzzleENmerge mechanicidle earningbase raiding

Description (written by the developer; not a statement by this register)

🦆 MERGE A DUCK 🦆 Ducks keep coming. Merge them. Throw them at the city! 🔀 MERGE two of the same duck to make a better one 🚀 LAUNCH your ducks at the map or enemy ducks to blow them up 💵 They stay there and earn you double cash ⚔️ RAID other players and steal from their nest 🛡️ LOCK your base so they can't do it to you ♻️ REBIRTH to unlock the best ducks 💰 You earn cash even while you're offline 🏆 28 ducks to collect — Common all the way to DIVINE 🌍 4 maps: Farm, Park, Bakery, Bread Factory ⚡ CODES: RELEASE • QUACK • LUCKY • BOOM • MERGETIME • SHIELD • THANKYOU

Last updated by the developer 11 Aug 2026, 02:30 UTC.

17
playing (measured 11 Aug 2026, 03:16 UTC)
7,543
lifetime visits
50%
liked (13 👍 / 13 👎)
43
favourites (5.7 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Duck Health
199 R$
Auto Merge
199 R$
+5 Max Spawn
149 R$
x2 Spawn Speed
129 R$
Quick Lock Cooldown
79 R$
Auto Roll
49 R$
x2 Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,619 · 0.00% win
BOOM! · other1,249 · 0.00% win
Double Digits · other212 · 0.00% win
First Rebirth! · other72 · 0.00% win
bade8 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

455248.517 August 2026 — 47 % liked27 August 2026 — 45 % liked6 September 2026 — 50 % liked26 September 2026 — 52 % liked6 October 2026 — 50 % liked5017 August 20266 October 2026
5 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 16:3350-2
26 Sept 2026, 16:3252+2
6 Sept 2026, 15:0750+5
27 Aug 2026, 15:0445-2
17 Aug 2026, 15:0247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.