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Merge a Weapon and Destroy!

Merge a Weapon and Destroy!

A Roblox experience owned by Scronage Inc.

SimulatorENmerge mechanicsdestructiontrolling

Description (written by the developer; not a statement by this register)

Merge weapons. DEMOLISH everything. 💥 🔧 Merge basic guns into stronger and bigger weapons 🏢 Destroy buildings to earn cash (VERY SATISFYING!) 👿 Target other players to TROLL 🛡 Lock your base before someone trolls YOU! 🎮 Playable on Desktop, Mobile, Tablet & Console! 🔔 Join the group for news and future updates!

Last updated by the developer 22 Aug 2026, 06:17 UTC.

31
playing (measured 22 Aug 2026, 12:00 UTC)
6,736
lifetime visits
63%
liked (1,072 👍 / 623 👎)
110,535
favourites (16409.6 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 12:0047first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Weapon Health
249 R$
Auto Merge
249 R$
2x Spawns
161 R$
Less Weapon Cooldown
124 R$
[DISCOUNTED] Auto Merge
124 R$
[DISCOUNTED] 2x Weapon Health
124 R$
Less Lock Cooldown
99 R$
[DISCOUNTED] 2x Spawn
80 R$
[DISCOUNTED] Less Weapon Cooldown
62 R$
[DISCOUNTED] Less Lock Cooldown
49 R$
Double Cash 3
30 R$
Double Cash 2
15 R$
Double Cash 1
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

63736822 August 2026 — 73 % liked1 September 2026 — 73 % liked11 September 2026 — 71 % liked21 September 2026 — 63 % liked1 October 2026 — 63 % liked11 October 2026 — 63 % liked21 October 2026 — 63 % liked31 October 2026 — 63 % liked22 August 202631 October 2026
8 measurements spanning 70 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 12:0363no change
21 Oct 2026, 12:0363no change
11 Oct 2026, 12:0363no change
1 Oct 2026, 12:0263no change
21 Sept 2026, 12:0263-8
11 Sept 2026, 12:0271-2
1 Sept 2026, 12:0173no change
22 Aug 2026, 12:0173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.