Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
REJOIN SIMULATOR RED

REJOIN SIMULATOR RED

A Roblox experience owned by √Niko.

SimulatorENsimulatorrejoin mechanicxp grinding

Description (written by the developer; not a statement by this register)

🔥Every time you rejoin the game, you get stronger... 👤Every time one of your friends joins you, you get 1 Million XP!

Last updated by the developer 7 Aug 2026, 00:48 UTC.

0
playing (measured 12 Aug 2026, 08:35 UTC)
3,396
lifetime visits
80%
liked (8 👍 / 2 👎)
7
favourites (2.1 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Cosmetics Unlocked
699 R$
Crown Player
299 R$
Orb Boost
199 R$
Rejoin Boost
199 R$
Loss Prevention
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Common · welcome175 · 100.0% win
Uncommon · progression172 · 100.0% win
Rare · other169 · 100.0% win
Epic · collection167 · 100.0% win
Legendary · progression162 · 100.0% win
Mythical · progression159 · 100.0% win
Ethereal · progression148 · 100.0% win
Ultimate · progression143 · 100.0% win
Divine · progression138 · 100.0% win
Godly · progression135 · 100.0% win
Unreal · progression131 · 100.0% win
Impossible · progression128 · 61.5% win
Eclipse · progression126 · 30.8% win
Eternal · progression122 · 30.8% win
Solar · collection111 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.