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Planet Clicker Idle 🌎

Planet Clicker Idle 🌎

A Roblox experience owned by 4CCU.

TycoonENspaceincrementalidle

Description (written by the developer; not a statement by this register)

🌍 Click Planets for Energy & Conquer the Universe! Every tap earns you energy volts in this ultimate space simulator. Revolutionize planets and stars to produce ample energy as you expand your cosmic empire! ⚑ Incremental Upgrades: Unlock automated generators, boost click power, and scale energy production to astronomical heights! 🌟 Explore the Solar System: Journey from rocky worlds like Earth and Mars to massive gas giants like Jupiter, Saturn, and Neptune! 🎟️ Earn Free Tickets: Play to earn tickets for powerful boosts, time skips, and gamepasses completely free-to-play! πŸ† Climb the Leaderboards: Compete against players across the universe to become the ultimate space tycoon! ⭐ Support the Game! Like πŸ‘, Favorite ⭐, and Share for frequent updates and massive content drops! πŸ’΅ Join our group for a free autoclicker: https://www.roblox.com/communities/45197073/4CCU#!/about Pick your planet, tap for energy, and start conquering today!!

Last updated by the developer 2 Sept 2026, 17:39 UTC.

0
playing (measured 4 Sept 2026, 20:46 UTC)
504
lifetime visits
71%
liked (17 πŸ‘ / 7 πŸ‘Ž)
114
favourites (226.2 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

PERM x2 Energy [OP!]
149 R$
AUTO UPGRADE [Always upgrades next Best]
79 R$
OP AUTO CLICKER
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! Β· welcome21,302 Β· 100.0% win
999e999 Energy Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4571585 September 2026 β€” 50 % liked15 September 2026 β€” 45 % liked26 September 2026 β€” 68 % liked6 October 2026 β€” 71 % liked5 September 20266 October 2026
4 measurements spanning 31 days, net +21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 41–75 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 07:5371+3
26 Sept 2026, 07:5268+23
15 Sept 2026, 12:4945-5
5 Sept 2026, 12:3250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.