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Rat Lab 🧪

Rat Lab 🧪

A Roblox experience owned by Evil Science.

RoleplayENroleplayescapemutation

Description (written by the developer; not a statement by this register)

Be a lab rat! Lab Rats 🐁 - Attempt to escape and take revenge, or be tested on Scientists 🔬 - Create your OWN mutations and test them on lab rats Security 👮 - Stop rats from escaping, or capture escaped rats Unlock different tools the longer you play - ( ⚠︎ Your time resets every session ⚠︎ )

Last updated by the developer 9 Sept 2026, 02:31 UTC.

6
playing (measured 9 Sept 2026, 02:33 UTC)
8,492
lifetime visits
74%
liked (10,242 👍 / 3,550 👎)
24,893
favourites (2931.3 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 02:336first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Mutation Codes
2,499 R$
Rocket Launcher Forever
1,499 R$
Net Launcher Forever
799 R$
Flamethrower Forever
799 R$
Sniper
399 R$
Dart Gun Forever
399 R$
Grenades Forever
299 R$
Mutation Gun
299 R$
OP Mutations Unlocked Forever
299 R$
Machine Gun
299 R$
Gas Grenade Forever
199 R$
Turret Forever
179 R$
Mouse Trap Forever
149 R$
Rifles Forever
119 R$
Stronger Leash
99 R$
Shotguns Forever
89 R$
Antidote Unlocked Forever
89 R$
Stronger Bite
75 R$
Taser Forever
59 R$
Body Armour Forever
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Test Subject · welcome2,370,580 · 100.0% win
Out of the Lab · progression1,211,106 · 84.7% win
Through the Wall · other1,156,616 · 81.6% win
New Specimen · collection776,250 · 60.1% win
For Science · progression633,825 · 48.5% win
Caught One · progression270,062 · 21.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 7 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5577669 September 2026 — 55 % liked19 September 2026 — 77 % liked29 September 2026 — 74 % liked749 September 202629 September 2026
3 measurements spanning 20 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 02:3474-3
19 Sept 2026, 02:3477+22
9 Sept 2026, 02:3355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.