DON'T SLEEP
A Roblox experience owned by OldGames Studios.
HorrorENsurvivalco-opmonster
Description (written by the developer; not a statement by this register)
Every night ends in bed. The hard part is getting there alive. 🏚️ Prepare the house, complete the tasks on the fridge, and listen to the radio. It might be the only warning you get. 🛏️ When everything is ready, go to bed. But don’t assume every night follows the same rules. 👁️ Every monster has its own way of finding you. One mistake could cost you the night. 🔑 Find the keys to the secret door and uncover a way out. 👥 Play alone or with a friend. How many nights can you survive?
Last updated by the developer 23 Sept 2026, 22:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Oct 2026, 22:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Oct 2026, 22:46 | 65 | +1 |
| 11 Oct 2026, 22:45 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.