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DON'T SLEEP

DON'T SLEEP

A Roblox experience owned by OldGames Studios.

HorrorENsurvivalco-opmonster

Description (written by the developer; not a statement by this register)

Every night ends in bed. The hard part is getting there alive. 🏚️ Prepare the house, complete the tasks on the fridge, and listen to the radio. It might be the only warning you get. 🛏️ When everything is ready, go to bed. But don’t assume every night follows the same rules. 👁️ Every monster has its own way of finding you. One mistake could cost you the night. 🔑 Find the keys to the secret door and uncover a way out. 👥 Play alone or with a friend. How many nights can you survive?

Last updated by the developer 23 Sept 2026, 22:50 UTC.

0
playing (measured 11 Oct 2026, 22:45 UTC)
15,480
lifetime visits
65%
liked (17 👍 / 9 👎)
144
favourites (9.3 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 22:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GoldMedkit
120 R$
GoldPocketWatch
90 R$
GoldToolBox
90 R$
GoldHammer
90 R$
GoldShoes
90 R$
Bonk Bat
40 R$
Fishing Rod
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Until Dawn · progression1,699 · 37.2% win
Everything in Place · progression907 · 9.3% win
Together Until Dawn · social744 · 18.6% win
Take It Outside · other333 · 9.3% win
Good Companion · other312 · 0.00% win
Still Awake · progression156 · 0.00% win
A Way Out · progression93 · 0.00% win
I Know the Rules · progression64 · 0.00% win
The Exception Matters · progression27 · 0.00% win
Ten Dawns · progression16 · 0.00% win
No More Locks · progression3 · 0.00% win
I Got Out · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.511 October 2026 — 64 % liked21 October 2026 — 65 % liked11 October 202621 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 22:4665+1
11 Oct 2026, 22:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.