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Poop

Poop

A Roblox experience owned by Apex Drivers.

TycoonENtoiletloot dropcollection

Description (written by the developer; not a statement by this register)

🚽 Sit down. Poop. Flush. Get loot. Every flush can drop something new. Collect ridiculous items, chase rare mutations, and keep upgrading to improve your chances. 🍀 Increase your Luck 🚽 Unlock better Toilets 💎 Discover insanely rare loot 💰 Sell items and get rich How lucky can one poop get?

Last updated by the developer 15 Aug 2026, 04:41 UTC.

0
playing (measured 15 Aug 2026, 11:15 UTC)
400
lifetime visits
14%
liked (1 👍 / 6 👎)
20
favourites (50.0 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500% Luck
367 R$
Double Cash
199 R$
VIP
149 R$
200% Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

142519.521 August 2026 — 25 % liked31 August 2026 — 14 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–27 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 23:4514-11
21 Aug 2026, 17:3025first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.