The Forgotten Infection
A Roblox experience owned by APEX Car army.
HorrorENhorrorjailbreakstory-driven
Description (written by the developer; not a statement by this register)
It's 2735 and seems technical progress is still from much behind. After nearly all humans were wiped from these things called nekos by most. They got contained but now poor, death row, the forgotten and even genasidles end up in a forgotten jail that's been forgotten since 2037 and the near extinction in late 1950s. As we all stand here. trust is something no one can ever have. truth is only existent when you know reality, friends will come and go can,t be sure if they remember you. Your family won,t remember you no one will. Sadly this fate was what happens to the unlucky you can try to be free, find the truth or embrace fate. That Will happen anyways but best of luck and don,t die in a dum way all will remember. But like the 1st facility said truth is a currency no one can afford see you in the facility. Forgot to say Car 🚗
Last updated by the developer 18 Aug 2026, 03:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 08:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.