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INFINITY MAZE

INFINITY MAZE

A Roblox experience owned by SON OF DEADALUS.

SurvivalENsurvivalmazehorror

Description (written by the developer; not a statement by this register)

CONTROLS 🖥️ Shift — Slide ⚡ Q — Dash ✨ F — Ability Enter the INFINITY MAZE — a maze with no end, where survival depends on your skill. Explore an ever-changing labyrinth while deadly monsters hunt you through the darkness. Use your movement, abilities, and quick decisions to escape them and stay alive. ⏳ Survive until the timer reaches zero to beat the maze and earn rewards. 🌀 The maze is randomly generated and changes every round, so no two games are ever the same. 👹 Face different monsters and learn how to survive each one. ⚡ Master your movement and abilities to escape impossible situations. 🏆 Survive longer, earn rewards, and prove you can conquer the maze. The maze never ends. The monsters won't stop. How long can you survive?

Last updated by the developer 26 Aug 2026, 22:46 UTC.

0
playing (measured 27 Aug 2026, 13:19 UTC)
551
lifetime visits
57%
liked (13 👍 / 10 👎)
168
favourites (304.9 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thunder Bundle
699 R$
x2 Gems
599 R$
Push
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

57676231 August 2026 — 67 % liked20 September 2026 — 57 % liked31 August 202620 September 2026
2 measurements spanning 20 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 07:3557-10
31 Aug 2026, 03:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.