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[NEW] Merge a Slime

[NEW] Merge a Slime

A Roblox experience owned by Styx Games.

SimulatorENmerge mechanicidle progressionbrainrot meme

Description (written by the developer; not a statement by this register)

Buy lucky blocks off the conveyor, merge your slimes into stronger ones, and send them out to fight the brainrots. Eight rarities to collect, upgrades to buy, and rebirths that make you permanently stronger.

Last updated by the developer 29 Aug 2026, 20:21 UTC.

0
playing (measured 1 Sept 2026, 00:20 UTC)
360
lifetime visits
83%
liked (5 👍 / 1 👎)
22
favourites (61.1 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO BLOCKS
199 R$
SUPER LUCK
149 R$
QUICK MERGE
99 R$
DOUBLE COINS
99 R$
COIN MAGNET
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7583791 September 2026 — 75 % liked11 September 2026 — 83 % liked1 September 202611 September 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 13:0283+8
1 Sept 2026, 07:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.