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Scary Waffle Shop [HORROR]

Scary Waffle Shop [HORROR]

A Roblox experience owned by Graveyard Shift Studios.

HorrorENhorrornight shiftsurvival

Description (written by the developer; not a statement by this register)

🌙 You’ve been hired for the night shift at a waffle shop. Little did you know, this isn't an ordinary job. Will you survive the night? ⚠️Includes horror elements, flashing lights, loud noises, immersive audio, and tension. 🎧Max graphics and headphones are recommended for the best experience. 👥 Solo or with friends (1 - 5) 💖👍 Like & Favorite for more nights

Last updated by the developer 17 Aug 2026, 17:29 UTC.

0
playing (measured 20 Sept 2026, 13:30 UTC)
5,730
lifetime visits
74%
liked (25 👍 / 9 👎)
130
favourites (22.7 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Jumpscare All
150 R$
[INFINITE] OP Bat Troll
130 R$
Infinite Revive
120 R$
[INFINITE] Banana Peel Troll
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,859 · 100.0% win
First Night Shift · progression2,281 · 100.0% win
Second Night Shift · progression1,333 · 100.0% win
Third Night Shift · progression944 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767520 September 2026 — 76 % liked10 October 2026 — 74 % liked20 September 202610 October 2026
2 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 13:3174-2
20 Sept 2026, 13:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.