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[🌸UPD 1] Unpack a Character!

[🌸UPD 1] Unpack a Character!

A Roblox experience owned by Zenith Studio..

SimulatorENgachacollectionupgrade

Description (written by the developer; not a statement by this register)

🎁 Unpack a Character! ✨ UNPACK. COLLECT. UPGRADE. 📦 Welcome to Unpack a Character! Rip open packs, discover new characters, and build the ultimate collection! How to Play: 📦 Open packs and reveal new Characters! ⭐ Collect characters from Rookie to Radiant and beyond! 🍀 Upgrade your luck for a better shot at rare pulls! 🧬 Check the Mutation Stock Shop and grab rare Mutations before they go out of stock! 💰 Earn cash and upgrade to unlock even more! 🔥 Hunt for the rarest characters and complete your collection! 💎 Discover dozens of unique characters, including ultra-rare pulls you’ll be flexing on everyone. 🎁 New Characters, Packs & Updates coming regularly! 👍 LIKE the game and ⭐ FAVORITE for future updates! Codes 💻: - Release - Welcome - Secret

Last updated by the developer 12 Sept 2026, 22:45 UTC.

5
playing (measured 12 Sept 2026, 23:01 UTC)
5,148
lifetime visits
83%
liked (103 👍 / 21 👎)
391
favourites (76.0 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 23:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Conveyor
899 R$
4x Luck
499 R$
2x Luck
299 R$
2x Cash
199 R$
V.I.P
199 R$
2x Offline
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome13,147 · 100.0% win
You Found Me? · collection997 · 15.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73857912 September 2026 — 73 % liked22 September 2026 — 80 % liked2 October 2026 — 85 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked8312 September 202622 October 2026
5 measurements spanning 40 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1683no change
12 Oct 2026, 23:0883-2
2 Oct 2026, 23:0685+5
22 Sept 2026, 23:0580+7
12 Sept 2026, 23:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.