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+1 Sword to Fight Zombies

+1 Sword to Fight Zombies

A Roblox experience owned by Orbitt Interactive.

Fighting & PvPENzombie survivalsword combatwave defense

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Fight to Escape Zombies! 🧟‍♂️ ⚔️ Swing your Sword to fight and defeat Zombies! 🧟 Battle through waves of Zombies and earn Wins! 💪 Train to become stronger and take on POWERFUL Zombies! 🗡️ Unlock NEW Swords and become even more powerful! 🌎 Discover NEW Worlds with stronger enemies and new challenges! 🏆 Keep fighting, training, and upgrading to become the STRONGEST! 👍 LIKE the game! ⭐ FAVORITE the game! 🎁 Join the GROUP for a special reward!

Last updated by the developer 2 Sept 2026, 04:34 UTC.

60
playing (measured 6 Sept 2026, 20:46 UTC)
62,594
lifetime visits
80%
liked (63 👍 / 16 👎)
202
favourites (3.2 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 20:4670first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Trainer
2,250 R$
x500 Power
1,800 R$
Legend Trainer
1,350 R$
x400 Power
1,350 R$
x300 Power
900 R$
champion trainer
750 R$
5 Swords
450 R$
4 Swords
360 R$
Singularity Sword Equip [OP]
360 R$
3 swords
270 R$
2 Swords
180 R$
Nebula Sword Equip [OP]
180 R$
x2 Training
99 R$
1 Sword
90 R$
Aura Spin Skip
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8082816 September 2026 — 82 % liked16 September 2026 — 82 % liked26 September 2026 — 81 % liked6 October 2026 — 80 % liked6 September 20266 October 2026
4 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 20:4880-1
26 Sept 2026, 20:4881-1
16 Sept 2026, 20:4782no change
6 Sept 2026, 20:4782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.