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+1 Muscle to Break Floor

+1 Muscle to Break Floor

A Roblox experience owned by SuperGhost Studio.

TycoonENstrength trainingrebirthclicker/idle

Description (written by the developer; not a statement by this register)

Do you have what it takes to become SUPER STRONG? 💪 👟 Every step makes you stronger! 🏋️ Train on machines to increase your strength! 💥 Get strong enough to lift heavier stones and break through floors! ⚡ Upgrade machines to gain MORE strength per step! 🔄 Rebirth to unlock powerful boosts! Like the game and join the group for a FREE DAILY CHEST! 👍

Last updated by the developer 14 Aug 2026, 08:12 UTC.

18
playing (measured 25 Aug 2026, 10:15 UTC)
116,453
lifetime visits
66%
liked (65 👍 / 34 👎)
896
favourites (7.7 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

171817.511 August 2026 — 17 players25 August 2026 — 18 players11 August 202625 August 2026
2 measurements spanning 14 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–18 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 10:1518+1
11 Aug 2026, 16:0717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Trainer
999 R$
5x Luck
499 R$
Emerald Trainer
399 R$
10x Title Luck
299 R$
3x Hatch
249 R$
+2 Pet Equips
199 R$
Amethyst Trainer
149 R$
2x Wins [PERMANENT]
149 R$
2x Luck
149 R$
+250 Pet Storage
79 R$
Gold Trainer
49 R$
Golden Squat Bar
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

586762.516 August 2026 — 58 % liked26 August 2026 — 63 % liked5 September 2026 — 67 % liked15 September 2026 — 66 % liked25 September 2026 — 66 % liked15 October 2026 — 66 % liked6616 August 202615 October 2026
6 measurements spanning 60 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:3366no change
25 Sept 2026, 14:3166no change
15 Sept 2026, 14:3166-1
5 Sept 2026, 14:3167+4
26 Aug 2026, 14:3063+5
16 Aug 2026, 14:3058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.