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Would You Rather: Back To School Tower!

Would You Rather: Back To School Tower!

A Roblox experience owned by Would You Rather Productions.

RoleplayENoutfit customizationtower climbsocial comparison

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Back To School Tower! 👋 Climb to the top by choosing between two doors at every stage. Every choice changes your outfit… sometimes it makes you look amazing, sometimes it completely ruins your style 🫢 Collect new hairstyles, clothes, face accessories, neck accessories, and more to create your perfect look 👗✨ Or get trolled with the funniest outfit combinations imaginable 👕 With MILLIONS of possible outfit combinations, every run is a brand-new adventure 🎲 Reach the top to reveal your final outfit, then compare your look with your friends and see who has the best style 😆 👍 Like the game and join the Group to unlock extra perks!

Last updated by the developer 4 Aug 2026, 15:26 UTC.

0
playing (measured 16 Aug 2026, 05:49 UTC)
623
lifetime visits
57%
liked (4 👍 / 3 👎)
11
favourites (17.7 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
399 R$
Slime Gun
199 R$
Magic Carpet
199 R$
Speed Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome556 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57676220 August 2026 — 67 % liked30 August 2026 — 57 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:2157-10
20 Aug 2026, 18:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.