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Shred a Logo

Shred a Logo

A Roblox experience owned by Mylo Development.

SimulatorENdestructiongrindingWIP

Description (written by the developer; not a statement by this register)

Welcome To a Game Where You Can Grind logos and earn Scrap have fun destroying Logos GAME IN WIP YOU WILL SEE BUGS! btw if your on mobile freind me invite me and i will give flying

Last updated by the developer 25 Aug 2026, 21:31 UTC.

0
playing (measured 27 Aug 2026, 11:22 UTC)
359
lifetime visits
100%
liked (6 👍 / 0 👎)
14
favourites (39.0 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 11:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Shred a Logo · welcome457 · 0.00% win
OOF · other56 · 30.8% win
Halloween Quests Champion 26 · progression21 · 61.5% win
Meet mylo_thetinycat! · other9 · 0.00% win
Roblox's 20th birthday · other0 · 0.00% win
First Gubby! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1001 September 2026 — 100 % liked2 October 2026 — 100 % liked1 September 20262 October 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 01:53100no change
1 Sept 2026, 07:49100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.