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[DEMO PLAYTESTING] Blood Money

[DEMO PLAYTESTING] Blood Money

A Roblox experience owned by Ambitious Developer.

ShooterENtop-down shootermultiplayer PvPearly access demo

Description (written by the developer; not a statement by this register)

A small top-down multiplayer shooter made by a small team. The game is still early in development, but the core gameplay is here. There are currently 3 game modes: Deathmatch – Fight for the highest score. Get the Bag – Grab the bag and make it to the extraction point. VIP Guarding – Protect your VIP while trying to take down the enemy team's. Matches are around 5 minutes, so you can jump in, play a few rounds, and try another mode. The game currently requires at least 2 players to start a match There isn't a shop or a lot of progression yet. We're focusing on getting the gameplay right first, and we'll be adding more features as development continues. If you decide to give it a try, we'd really appreciate any feedback. We're still learning and improving the game, so even small comments can help us figure out what to work on next. Thanks for checking out our game. #shooter #hotlinemiami #fps #gungame #arcade #indie #pvp

Last updated by the developer 6 Aug 2026, 08:57 UTC.

0
playing (measured 21 Aug 2026, 21:48 UTC)
953
lifetime visits
50%
liked (10 👍 / 10 👎)
54
favourites (56.7 per 1k visits)
31 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

50585421 August 2026 — 58 % liked10 September 2026 — 50 % liked21 August 202610 September 2026
2 measurements spanning 20 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 21:4950-8
21 Aug 2026, 21:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.