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[UPD] Clean The Waterpark

[UPD] Clean The Waterpark

A Roblox experience owned by vs code.

SimulatorENcleaningorganizationwaterpark

Description (written by the developer; not a statement by this register)

👍 LIKE THE GAME & JOIN OUR GROUP FOR EXCLUSIVE REWARDS! 👍 Welcome to Clean The Waterpark! 🌊 The summer rush is over, and the guests have left an absolute disaster behind! The waterpark is a complete mess now! Pick up, sort, and restock a thousand of items to bring everything back to normal. ✨ How to Play ✨ 🧽 Clean & Sort – Follow the signs to organise and restock over 620 misplaced items. 🚀 Upgrade – Earn points by filling up shelves to unlock upgrades! 🤝 Play Together – Clean solo or team up with friends to finish faster. 🌟 Compete – Beat the timer and climb the global leaderboards. 💻 PC Controls Q – Drop Click – Place Scroll Wheel – Cycle Items Can you clean the waterpark and restore it to perfection? #Waterpark #Cleaning #Satisfying #ASMR #Simulator

Last updated by the developer 2 Sept 2026, 20:48 UTC.

0
playing (measured 4 Sept 2026, 06:51 UTC)
4,533
lifetime visits
71%
liked (84 👍 / 35 👎)
363
favourites (80.1 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Powerups
499 R$
2x POINTS
199 R$
Max Magnet Range
179 R$
Max Speed
179 R$
Starter Pack
99 R$
VIP
80 R$
+15 Carry Capacity
59 R$
+5 Carry Capacity
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,562 · 0.00% win
Getting Started · progression3,684 · 100.0% win
25% · collection720 · 0.00% win
50% · collection479 · 100.0% win
75% · collection420 · 100.0% win
Finished · progression223 · 100.0% win
Casual Cleaner · progression189 · 100.0% win
Speed Cleaner · progression52 · 0.00% win
Ultimate Challenge · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707572.54 September 2026 — 75 % liked14 September 2026 — 70 % liked25 September 2026 — 71 % liked5 October 2026 — 71 % liked15 October 2026 — 70 % liked25 October 2026 — 71 % liked714 September 202625 October 2026
6 measurements spanning 51 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 12:3171+1
15 Oct 2026, 12:3070-1
5 Oct 2026, 12:2371no change
25 Sept 2026, 12:2371+1
14 Sept 2026, 23:3270-5
4 Sept 2026, 23:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.