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FREQUENCY ZONE

FREQUENCY ZONE

A Roblox experience owned by FQZ COMMUNITY.

OtherEN

Description (written by the developer; not a statement by this register)

WELCOME TO FREQUENCY ZONE

Last updated by the developer 14 Aug 2026, 10:44 UTC.

0
playing (measured 29 Aug 2026, 16:38 UTC)
286
lifetime visits
75%
liked (15 👍 / 5 👎)
3
favourites (10.5 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
50 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

759283.52 September 2026 — 88 % liked12 September 2026 — 92 % liked23 September 2026 — 76 % liked6 October 2026 — 75 % liked2 September 20266 October 2026
4 measurements spanning 34 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 09:1875-1
23 Sept 2026, 09:3776-16
12 Sept 2026, 09:0292+4
2 Sept 2026, 02:5188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.