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Nexus Services

Nexus Services

A Roblox experience owned by MECA 2021!.

OtherENfollower boostingengagement manipulationblack market services

Description (written by the developer; not a statement by this register)

Services: 🟢 Followers 🟢 Game Likes 🔴 Game DisLikes (temporarily down) 🟢 Game Favorites 🟢 CCU / Active Players 🟢 Asset / UGC Favorites 🟢 Community Members 🟢 Friend Requests 🟢 Group Shout Likes 🟢 Game Event Likes

Last updated by the developer 23 Aug 2026, 23:19 UTC.

60
playing (measured 24 Aug 2026, 17:02 UTC)
29,710
lifetime visits
58%
liked (519 👍 / 380 👎)
23,747
favourites (799.3 per 1k visits)
31 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

516055.515 August 2026 — 51 players24 August 2026 — 60 players15 August 202624 August 2026
2 measurements spanning 9 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–61 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 17:0260+9
15 Aug 2026, 14:2051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Empire
99 R$
Rocket
79 R$
750 Gems
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Empty Badge · other0 · 0.00% win
Empty Badge · other0 · 0.00% win
Empty Badge · other0 · 0.00% win
Empty Badge · other0 · 0.00% win
Empty Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58947616 August 2026 — 94 % liked26 August 2026 — 85 % liked5 September 2026 — 77 % liked15 September 2026 — 76 % liked25 September 2026 — 76 % liked5 October 2026 — 76 % liked15 October 2026 — 58 % liked25 October 2026 — 58 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:3458no change
15 Oct 2026, 16:3458-18
5 Oct 2026, 16:3376no change
25 Sept 2026, 16:3376no change
15 Sept 2026, 16:3276-1
5 Sept 2026, 16:3277-8
26 Aug 2026, 16:3185-9
16 Aug 2026, 16:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.