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Football Match Simulator 2

Football Match Simulator 2

A Roblox experience owned by Halftime Games.

SportsENsports simulationteam building3D graphics

Description (written by the developer; not a statement by this register)

Football Match Simulator is BACK! Simulate full football matches, now in 3D, experience immerse action, and build your dream team! Disclaimer: This game is a work of fiction. Not endorsed by any real-world players, teams, competitions, events, or results.

Last updated by the developer 12 Aug 2026, 10:36 UTC.

0
playing (measured 13 Aug 2026, 00:00 UTC)
494
lifetime visits
50%
liked (2 👍 / 2 👎)
3
favourites (6.1 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Squad Architect
50 R$
Replay Director
10 R$
Stadium Stylist
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Touchline Voice · other438 · 0.00% win
First Whistle · welcome75 · 0.00% win
Breakthrough · progression31 · 0.00% win
Scout Spark · other24 · 0.00% win
Stadium Regular · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506758.521 August 2026 — 67 % liked31 August 2026 — 50 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 10:0450-17
21 Aug 2026, 05:3367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.