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Elemental Power Arena💥

Elemental Power Arena💥

A Roblox experience owned by Owl Prime.

Fighting & PvPENPvPElemental AbilitiesArena Combat

Description (written by the developer; not a statement by this register)

Elemental Power Arena 💥 ⚔️ ENTER THE ELEMENTAL ARENA! Choose your power, master unique abilities, and battle other players in fast-paced PvP fights! 🔥 FEATURES - Powerful elemental abilities - Fast-paced arena battles - Unique powers and playstyles - Unlock new abilities and become stronger - Compete against other players and become the MVP! - More elements, abilities, and content coming in future updates! 🌎 ALL PLATFORMS SUPPORTED 📱 Mobile • 💻 PC • 🎮 Console 🎮 CONTROLS Click/Tap - Attack Q, E, R - Use Abilities Tap "B" for emote in PC 🏆 Be the MVP! ⭐ Like the game and add Elemental Power Arena to your Favorites to support future updates! ⚠️ RULES Exploiting, cheating, bug abusing, or using unfair advantages is not allowed and may result in a permanent ban.

Last updated by the developer 24 Aug 2026, 05:49 UTC.

3
playing (measured 24 Aug 2026, 05:49 UTC)
1,389
lifetime visits
64%
liked (445 👍 / 255 👎)
2,196
favourites (1581.0 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 05:493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blackhole
1,199 R$
Zeus
1,080 R$
Clover
349 R$
2x Wons
249 R$
Kill Sounds
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52,955 · 100.0% win
LUCKY! · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

649378.524 August 2026 — 89 % liked3 September 2026 — 86 % liked13 September 2026 — 85 % liked23 September 2026 — 82 % liked3 October 2026 — 91 % liked13 October 2026 — 93 % liked23 October 2026 — 64 % liked24 August 202623 October 2026
7 measurements spanning 60 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:0464-29
13 Oct 2026, 06:0393+2
3 Oct 2026, 06:0291+9
23 Sept 2026, 06:0182-3
13 Sept 2026, 06:0085-1
3 Sept 2026, 05:5386-3
24 Aug 2026, 05:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.