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Zombie Car RNG

Zombie Car RNG

A Roblox experience owned by Berrys Studio!.

TycoonENRNG mechanicsvehicle buildingsurvival

Description (written by the developer; not a statement by this register)

Roll for cars and parts. Build your strongest ride, then take it onto a new zombie-filled road every run. Smash through the dead, break crates, collect cash, and see how far your fuel can carry you. HOW TO PLAY: 🎲 Roll rare cars and powerful parts🔧 Equip your strongest build🚗 Crush zombies and survive the road💰 Bank your cash and buy upgrades♻️ Rebirth for Cores and come back stronger✨ Collect GOLD and RAINBOW variants🌌 Hunt SECRET and COSMIC cars 🟡 Every 10th roll is a GOLD DICE with 2× luck🌈 Every 100th roll is a RAINBOW DICE with 8× luck How far can your best car make it? IF YOU ENCOUNTER ANY BUGS OR HAVE FEEDBACK, PLEASE FILL OUT THE FEEDBACK FORM!

Last updated by the developer 27 Aug 2026, 13:53 UTC.

0
playing (measured 12 Sept 2026, 22:21 UTC)
1,528
lifetime visits
37%
liked (10 👍 / 17 👎)
32
favourites (20.9 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Four Dice Rolls
999 R$
Three Dice Rolls
599 R$
2X LUCK
399 R$
2X MONEY
399 R$
Double Dice Rolls
299 R$
2X FUEL
299 R$
2X BOOST
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

37413912 September 2026 — 38 % liked22 September 2026 — 41 % liked2 October 2026 — 38 % liked23 October 2026 — 37 % liked12 September 202623 October 2026
4 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:0037-1
2 Oct 2026, 23:0838-3
22 Sept 2026, 23:0741+3
12 Sept 2026, 23:0138first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.