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+1 Toilet Escape

+1 Toilet Escape

A Roblox experience owned by Sockky Studios.

ObbyENobstacle coursespeed runrebirth mechanic

Description (written by the developer; not a statement by this register)

Update 0.5: World 1 Extended plus Bug Fixes 🎢 Every ride makes you even faster! 🏃 Run through obstacles to earn rolls. 🧹 Unlock new toilets that give huge speed boosts. ✨ Rebirth to unlock special perks and upgrades. 🏋️ Train on treadmills or sprint across the map to build up your speed. 👍 Having fun? Don’t forget to like the game!

Last updated by the developer 10 Aug 2026, 00:25 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
6,781
lifetime visits
92%
liked (44 👍 / 4 👎)
459
favourites (67.7 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Treadmill
2,000 R$
Diamond Treadmill
799 R$
Gold Treadmill
299 R$
Double Rolls
99 R$
x5 Speed
36 R$
x4 Speed
27 R$
x3 Speed
18 R$
x2 Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.517 August 2026 — 91 % liked27 August 2026 — 92 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 16:5292+1
17 Aug 2026, 16:4991first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.