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[NEW X2] Steal a Dev

[NEW X2] Steal a Dev

A Roblox experience owned by ruin2d.

Description (written by the developer; not a statement by this register)

A unique Roblox experience where you steal from developers and build your empire! 🔄 Rebirth System: Progress, be reborn stronger, and unlock exclusive rewards with each rebirth 📊 4 Leaderboards: Most flights, Most cash, Most gems, Most rebirths 👨‍💻 40+ different Roblox developers to collect and use in your empire 📚 Index + Rewards System: Collect, complete your index, and earn special rewards 🏭 Station Upgrade System: Upgrade your stations with timers and income that work even offline 💤 Offline Cash Generation: Your empire keeps working even when you're offline 🎁 Rewarded Rebirths: Each rebirth unlocks powerful bonuses 🍀 Luck System: Increase your chances of encountering rare NPCs 🔒 Base Lock System: Protect your base with a timer that increases based on your rebirths 👥 Friend Invitation & Boost System: Play with your friends and Progress faster 🎟️ Gamepasses: Unlock special perks

Last updated by the developer 6 Aug 2026, 12:49 UTC.

0
playing (measured 25 Oct 2026, 08:31 UTC)
345
lifetime visits
100%
liked (4 👍 / 0 👎)
8
favourites (23.2 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 08:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
299 R$
x2 Server Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome251 · 0.00% win
Meet the owner ! · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.