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+ 1 TNT Rush

+ 1 TNT Rush

A Roblox experience owned by psycho trick.

PuzzleENTNT mechanicsLevel-based progressionBlock destruction

Description (written by the developer; not a statement by this register)

Welcome to +1 TNT Rush Throw your TNT to blow up blocks Clear levels and rack up Wins as you move up and onward Unlock stronger TNT for more BOOM LIKE the game, join the GROUP for Reward👍

Last updated by the developer 6 Aug 2026, 09:54 UTC.

0
playing (measured 13 Aug 2026, 01:01 UTC)
3,412
lifetime visits
86%
liked (18 👍 / 3 👎)
318
favourites (93.2 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2000 Train
2,199 R$
x250 Train
699 R$
Strong TNT
159 R$
Mid TNT
149 R$
x12 Train
99 R$
Pro TNT
89 R$
Starter TNT
79 R$
Double Wins
69 R$
Skip Spin
59 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,942 · 100.0% win
5 Minutes · other832 · 80.0% win
10 Minutes · other408 · 80.0% win
20 Minutes · other132 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.518 August 2026 — 83 % liked17 October 2026 — 84 % liked27 October 2026 — 86 % liked18 August 202627 October 2026
3 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 12:1586+2
17 Oct 2026, 12:0884+1
18 Aug 2026, 07:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.