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Симулятор дисциплины [ВЕТА]

Симулятор дисциплины [ВЕТА]

A Roblox experience owned by Перфоратор Production.

Clicker & idleRUclickerstress-reliefmultiplayer-duels

Description (written by the developer; not a statement by this register)

🤯🔥 Полный симулятор дисциплины!!! Ваш палец - оружие массового поражения! Нажимайте со скоростью света, сбрасывайте стресс и получайте дофамин на 1000%! Только пот, мощные клики и абсолютный режим! 🦾👽 Твой скин и стиль! Загрузите свой аватар, включите турбо-темп и разнесите сервер в пух и прах! 🖼️🎯 Заливай свою мотивацию! Выберите любую фотографию (например, дз, перфоратор или голубь) и снимите стресс прямо на ней! 📈💪 Мощная прокачка: • 🥤 Турбо-энергия: Безумная скорость нажатий! • 📱 Думскроллинг: Сброс стресса за миллисекунды! • 🏋️ Качалка: Умножай монеты и попади в топ 1! ⚔️🌐 МУЛЬТИПЛЕЕР (до 8 игроков): • Дуэли 1v1: Кто быстрее избавится от перегрева! • Беспорядок: Объединяйтесь с друзьями и создавайте хаос! 📋🔥 ФАКТЫ: • Безумный кликер до потери пульса! • Полный набор пользовательских фото-мишеней! • Прокачка до космоса!

Last updated by the developer 8 Sept 2026, 17:55 UTC.

78
playing (measured 8 Sept 2026, 20:50 UTC)
279,571
lifetime visits
75%
liked (1,111 👍 / 364 👎)
3,607
favourites (12.9 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

78223150.58 Sept 2026, 14:05 — 171 players8 Sept 2026, 14:50 — 203 players8 Sept 2026, 15:50 — 223 players8 Sept 2026, 16:50 — 219 players8 Sept 2026, 17:50 — 215 players8 Sept 2026, 18:50 — 203 players8 Sept 2026, 19:50 — 127 players8 Sept 2026, 20:50 — 78 players8 Sept 2026, 14:058 Sept 2026, 20:50
8 measurements taken within a single day, net -93. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–245 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 20:5078-49
8 Sept 2026, 19:50127-76
8 Sept 2026, 18:50203-12
8 Sept 2026, 17:50215-4
8 Sept 2026, 16:50219-4
8 Sept 2026, 15:50223+20
8 Sept 2026, 14:50203+32
8 Sept 2026, 14:05171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

WHAT SUPPORT 1k ROBUX?
1,000 R$
Support
560 R$
Support 400 robux
400 R$
Support 50 robux
50 R$
Support 20 robux
20 R$
Support 5 robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

757876.58 September 2026 — 78 % liked8 September 2026 — 78 % liked8 September 2026 — 78 % liked8 September 2026 — 78 % liked8 September 2026 — 78 % liked8 September 2026 — 78 % liked8 September 2026 — 78 % liked8 September 2026 — 78 % liked18 September 2026 — 75 % liked8 September 202618 September 2026
9 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 14:0675-3
8 Sept 2026, 20:5078no change
8 Sept 2026, 19:5078no change
8 Sept 2026, 18:5078no change
8 Sept 2026, 17:5078no change
8 Sept 2026, 16:5078no change
8 Sept 2026, 15:5078no change
8 Sept 2026, 14:5078no change
8 Sept 2026, 14:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.